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  • Product Design
  • By Milijana Komad
  • Psychological Techniques in Gaming

Product design and psychology: The Application of Social Pressure in Video Game Design

This scholarly paper delves into the intricacies of social pressure as a tool for psychological manipulation in video game design. It emphasizes the diverse applications and implications of social pressure in manipulating player behaviour, fostering engagement, and enhancing monetization. Detailed case studies provide a comprehensive understanding of the deployment of this technique, illustrating the concept from a product designer’s viewpoint.

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“(Design is) a plan for arranging elements in such a way as to best accomplish a particular purpose.”

Charles Eames
  • Product Design
  • By Milijana Komad
  • Psychological Techniques in Gaming

Product design and psychology: The Exploitation of the Sunk Cost Fallacy in Video Game Design

This paper explores the concept of the sunk cost fallacy and its application within the realm of video game design. As a form of psychological manipulation, the sunk cost fallacy can significantly influence player behaviours and decisions. Through an in-depth study of specific examples, we provide a comprehensive understanding of this principle’s deployment and implications from a product design standpoint.

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  • Product Design
  • By Milijana Komad
  • Psychological Techniques in Gaming

Product design and psychology: The Application of Artificial Scarcity in Video Game Design

This paper explores the concept of artificial scarcity and its strategic utilization in video game design. As a psychological manipulation technique, artificial scarcity significantly influences player behaviours and decisions, shaping engagement patterns. Detailed case studies provide a comprehensive understanding of this principle’s deployment and its implications, illustrating the concept from a product design perspective.

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Milijana Komad, holding a Ph.D. in Digital Art, and an expansive career interwoven with groundbreaking design and technology. As an IT pioneer and Autodesk Maya professional, Milijana's work transcends traditional boundaries, venturing into the captivating domains of interactive 3D/ VR/AR/MR embodying her relentless pursuit of innovation.

Categories
  • Product design
  • Gaming Design
  • Psychological techniques in gaming
  • Psycho manipulation techniques in gaming