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  • Product Design
  • By Milijana Komad
  • Psychological Techniques in Gaming

Product design and psychology: The Use of Dynamic Difficulty Adjustment in Video Game Design

This paper delves into the mechanics of Dynamic Difficulty Adjustment (DDA) as a technique used in video game design. DDA serves as a sophisticated tool to subtly manipulate player behaviour and engagement. Through a close examination of case studies, we seek to provide an in-depth understanding of this technique’s application and implications from a product design standpoint.

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“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”

Antoine de Saint-Exupéry
  • Product Design
  • By Milijana Komad
  • Psychological Techniques in Gaming

Product design and psychology: The Exploitation of the Pay-to-Win Model in Video Game Design

This paper investigates the controversial pay-to-win (P2W) model, widely utilized in the gaming industry as a form of psychological manipulation to drive monetization. Detailed case studies illuminate the implementation and implications of this model from the perspective of a product designer.

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  • Product Design
  • By Milijana Komad
  • Psychological Techniques in Gaming

Product design and psychology: The Art of Teasing Future Content in Video Game Design

This paper investigates the technique of teasing future content as a form of psychological manipulation used in video game design to maintain and enhance player engagement. We provide an in-depth exploration of this strategy’s implementation and implications through several illustrative case studies, offering a comprehensive overview from a product design viewpoint.

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Milijana Komad, holding a Ph.D. in Digital Art, and an expansive career interwoven with groundbreaking design and technology. As an IT pioneer and Autodesk Maya professional, Milijana's work transcends traditional boundaries, venturing into the captivating domains of interactive 3D/ VR/AR/MR embodying her relentless pursuit of innovation.

Categories
  • Product design
  • Gaming Design
  • Psychological techniques in gaming
  • Psycho manipulation techniques in gaming